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Choices and Problems: Are they different?

Today Jim Cummings sent me a link to a Youtube video that attempted to define the difference between puzzles and choices. Here it is: Game Design Corner Its a bit old, but Jim C. commented that this...

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Another look at Zynga

Travis’s recent post on games taking advantage of evolutionary psychology reminded me of a conversation he and I had a few weeks ago. I had recently read this short article in Wired Magazine, and it...

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Can games fix our broken reality?

Jane McGonigal is not your typical game designer. She has a PhD from UC Berkeley (my alma mater!) in performance studies and predicts that a game designer will win a Nobel Peace Prize by the year 2023....

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GDC: Chris Bell – Designing for Friendship & Meaningful Relationships

Meaningful relationships and anonymity. These are things that we don’t often consider together. In fact, much of the evolutionary literature on relationships and trust suggest that anonymity can...

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GDC: Game Optimization through Experimentation

How do we know if a game design is any good?  How do we know if a particular feature makes a game better, worse, or has no effect? Until fairly recently A/B testing was a practice most of us associated...

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Community in Games an Interview with Ron Meiners

During a recent trip to San Francisco, Jim Cummings and I had the privilege of sitting down with veteran community manager Ron Meiners. Ron has worked in online community for fifteen plus years, from...

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Nothing to Fear?

When a game forces you into life or death circumstances and uses fear of your imminent death in its design, it’s usually labeled a survival horror.  This type and other horror games may use...

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